Launching External Emulator

This experiment was initiated by the user TopHatCat and later expanded upon by the RetroDECK Team. TopHatCats goal was to explore the possibility of launching games against external Emulators from within RetroDECK (limited to the systems ES-DE supports).
However, doing this defeats the entire purpose of RetroDECK
You will not get any of the RetroDECK features for these systems, such as:
- Hotkeys
- Working Inputs
- Configurator
- Unified Folders
- Preconfigured
- Backups
- and everything else!
Essentially, you are creating an Anti-RetroDECK / Bizzaro-RetroDECK / Absolute Heresy inside of RetroDECK.
Your system will be cluttered, and you will be bound by each emulator's defaults, which you will need to change to your liking.
There is no good reason to launch external emulators via RetroDECK
Instead, you can install ES-DE from their website and set up the emulators as usual.
Disclaimer on Experiments
These experiments are created by the RetroDECK Team and/or Community. The guides are intended for people with technical knowledge and a passion for tinkering. Using these guides might put RetroDECK and your data at risk. The RetroDECK Team can't provide any support for these experiments or fix any issues they might cause on your system or RetroDECK installation.
Prerequisites
Flatpak Spawn Permission
Information:
This experiment requires the flatpak-spawn permission, which breaks the sandbox environment that RetroDECK operates in. Therefore, we do not recommend attempting this unless you are confident in your understanding of the process and its implications.
You can enable it by running this command in the terminal.
Add RetroDECK to Steam
We also recommend that you add RetroDECK to Steam to utilize Steam Input if you need to rebind the system hotkeys manually.
Directory structure
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The Flatpak paths for RetroDECK vary based on how you installed it. You can install it as either a system or user application.
Note: If you installed RetroDECK as a system application, you will need increased privileges to edit the files.
| Type | Folder | Comment |
|---|---|---|
| ES-DE Custom Systems: | retrodeck/ES-DE/custom_systems/ |
es_find_rules.xml es_systems.xml |
| ES-DE Linux Directory: | ES-DE User Install:~/.local/share/flatpak/app/net.retrodeck.retrodeck/current/active/files/share/es-de/resources/systems/linux/ ES-DE System Install: /var/lib/flatpak/app/net.retrodeck.retrodeck/current/active/files/share/es-de/resources/systems/linux/ |
es_find_rules.xml es_systems.xml |
How-to: Edit es_systems.xml file
Step 1: Open es_systems.xml
-
Go to the ES-DE Linux Folder via the path above (depending on how you installed RetroDECK) and
retrodeck/ES-DE/custom_systems/. -
Find and open
es_systems.xmlin both places. -
Search for and find the system entry you want to add an external system to in the ES-DE Linux Folder.
Example: GameCube
<system>
<name>gc</name>
<fullname>Nintendo GameCube</fullname>
<path>%ROMPATH%/gc</path>
<extension>.ciso .CISO .dff .DFF .dol .DOL .elf .ELF .gcm .GCM .gcz .GCZ .iso .ISO .json .JSON .m3u .M3U .rvz .RVZ .tgc .TGC .wad .WAD .wbfs .WBFS .wia .WIA .7z .7Z .zip .ZIP</extension>
<command label="Dolphin (Standalone)">%INJECT%=%BASENAME%.esprefix %EMULATOR_DOLPHIN% -b -e %ROM%</command>
<command label="Dolphin">%EMULATOR_RETROARCH% -L %CORE_RETROARCH%/dolphin_libretro.so %ROM%</command>
<command label="PrimeHack (Standalone)">%INJECT%=%BASENAME%.esprefix %EMULATOR_PRIMEHACK% -b -e %ROM%</command>
<!-- <command label="Triforce (Standalone)">%INJECT%=%BASENAME%.esprefix %EMULATOR_TRIFORCE% -b -e %ROM%</command> -->
<platform>gc</platform>
<theme>gc</theme>
</system>
Step 2: Modify es_systems.xml
-
Copy and paste one the full entries you want to edit into the
es_systems.xmlinretrodeck/ES-DE/custom_systems/. -
Modify the command labels values:
- Point it towards the
%EMULATOR_FLATPAK-SPAWN% --hostsystem. - Add the
Launch Commandof the external emulator (check How-to). - Change the label="" so it ends with (External) or any other name you want.
- Point it towards the
-
Save and close the file.
How-to: Finding the Launch Command

Note: This was done in KDE.
The easiest way is just to:
- Open the
Application Launcher Menu(Start Menu). Right Clickin on the Application in theApplication Launcher Menuand pressEdit Application.Command-line argumentsshould contain theLaunch Command.
Examples & Results
Dolphin (Native Application)
- Launch Command:
/usr/bin/dolphin-emu
New command label:
<command label="Dolphin (External Native)"> %EMULATOR_FLATPAK-SPAWN% --host /usr/bin/dolphin-emu -b -e %ROM% </command>
Dolphin (Flatpak Application)
-
You need to add
flatpakinfront ofrunin theLaunch Command. -
Launch Command:
flatpak run --branch=stable --arch=x86_64 --command=/app/bin/dolphin-emu-wrapper org.DolphinEmu.dolphin-emu
New command label:
<command label="Dolphin (External Flatpak)"> %EMULATOR_FLATPAK-SPAWN% --host flatpak run --branch=stable --arch=x86_64 --command=/app/bin/dolphin-emu-wrapper org.DolphinEmu.dolphin-emu -b -e %ROM% </command>
Combined Results
<system>
<name>gc</name>
<fullname>Nintendo GameCube</fullname>
<path>%ROMPATH%/gc</path>
<extension>.ciso .CISO .dff .DFF .dol .DOL .elf .ELF .gcm .GCM .gcz .GCZ .iso .ISO .json .JSON .m3u .M3U .rvz .RVZ .tgc .TGC .wad .WAD .wbfs .WBFS .wia .WIA .7z .7Z .zip .ZIP</extension>
<command label="Dolphin (Standalone)">%INJECT%=%BASENAME%.esprefix %EMULATOR_DOLPHIN% -b -e %ROM%</command>
<command label="Dolphin">%EMULATOR_RETROARCH% -L %CORE_RETROARCH%/dolphin_libretro.so %ROM%</command>
<command label="PrimeHack (Standalone)">%INJECT%=%BASENAME%.esprefix %EMULATOR_PRIMEHACK% -b -e %ROM%</command>
<command label="Dolphin (External Flatpak)"> %EMULATOR_FLATPAK-SPAWN% --host flatpak run --branch=stable --arch=x86_64 --command=/app/bin/dolphin-emu-wrapper org.DolphinEmu.dolphin-emu -b -e %ROM% </command>
<command label="Dolphin (External Native)"> %EMULATOR_FLATPAK-SPAWN% --host /usr/bin/dolphin-emu -b -e %ROM% </command>
<!-- <command label="Triforce (Standalone)">%INJECT%=%BASENAME%.esprefix %EMULATOR_TRIFORCE% -b -e %ROM%</command> -→
<platform>gc</platform>
<theme>gc</theme>
</system>
Step 3: Launch RetroDECK
Note: If you make an error, close RetroDECK before editing the es_find_rules.xml or es_systems.xml files. Save the files and relaunch RetroDECK, as the files are loaded when the application starts.
-
Launch RetroDECK.
-
Check the ES-DE Frontend: General Guide on How-to set alternative emulators either per game or per system.
-
If everything is correct, the game should launch with the External System. You will need to manually configure it, considering all the drawbacks listed.