December 2025: Lucia Preview
Lots of development focused RetroDECK 0.10.0b and 0.11.0b news.
The RetroDECK Team have been hard at work stirring the development cauldron.
Happy Holidays & Happy New Year
As the final blog post of the year, the team wishes everyone happy holidays to those who celebrate. We also extend warm wishes for a wonderful Lucia Day to our friends in Italy and the Nordic countries, and a Happy New Year to all.
๐ ๐๐คถ ๐๐งจ๐ ๐ฏ๏ธ๐ฑโโ๏ธ๐ฏ๏ธ
Highlights
News
- Happy Holidays & Happy New Year
- 0.10.0b Testing Status
- Preview: W.I.P. Patch Notes 0.10.0b
- Preview: 0.11.0b DOSBox-X
Note: We have switched from Patreon to OpenCollective
Read more here:
0.10.0b Testing Status
Testing is progressing well thanks to our community testers. A Steam Input related bug was identified, documented, and reported to Valve.
Current efforts are focused on polishing, iteration, and bug fixing, and steady progress is being made.
Release when?!
When itโs ready!
With major holidays approaching, contributors to this volunteer project will have limited availability due to real-life things.
Throw us a bone! The holidays are coming!
Ok!
A ๐ in the form of a preview of upcoming changes, see the next section for the patch notes and a short 0.11.0b preview.
Preview: W.I.P. Patch Notes of 0.10.0b - Dastardly Dansband
Below is a link to the nearly complete patch notes for version 0.10.0b. Please note that these notes are a work in progress and may change before release.
๐ RetroDECK Patch Notes: 0.10.0b - Dastardly Dansband ๐
๐ Preview: 0.11.0b DOSBox-X
For version 0.11.0b (the major update following 0.10.0b), we plan to integrate DOSBox-X. Instead of a standard implementation, we aim to provide a RetroDECK-style experience.
The goal is to allow Windows 3.1 and 95/98 games to launch directly without navigating the legacy operating systems. Similar to our treatment of OpenBOR and Doom, each game will have its own wrapper to simplify launching.
An early prototype video is available below:
That is all for now
There are more things we are working on, but you will see them in future blog updates!
And as always if you want to help with development join the ๐-i-want-to-help channel on Discord.
Thank you to everyone for your continued support. Our ARMs are officially worn out from all the typing, we may need to look into putting them them into a FRAME.
//The RetroDECK Team