RetroArch: Beetle PSX HW - Texture Pack Guide (Vulkan Only)
This guide will help you set up texture replacements for the Beetle PSX HW core using the Vulkan renderer. Texture replacements can enhance the visual quality of your games by replacing the original textures with high-resolution ones.
Source: Beetle PSX HW
Prerequisites: Set the Beetle PSX HW Core
Use ES-DE to change game you want have textures on to use the Beetle PSX HW Core.
Follow the ES-DE Frontend: General Guide on how to set alterantive emulators for specific games.
Step-by-step Guide
Step 1: Enable Texture Replacements
Open RetroArch
while running the game from RetroDECK's ES-DE Frontend.
Navigate to Quick Menu
-> Options
.
Scroll down to find the option Load Texture Replacements
and set it to On
.
Then save the current configuration for that game under Core Options
-> Manage Core Options
-> Save Game Options
Step 2: Prepare the Textures
Extract the textures you want to use into a folder named
[game_filename]-texture-replacements
next to your game in retrodeck/psx/
directory.
Ensure [game_filename]
matches the actual filename of the game you are loading.
For example, if your game file is named DragonFantasy7.bin
, the folder should be named DragonFantasy7-texture-replacements
.
Example:
retrodeck/psx/Dragon Fantasy 7/DragonFantasy7-texture-replacements/
or
retrodeck/psx/DragonFantasy7-texture-replacements/
Step 3: Load the Game
Start the game as usual by selecting the game file in RetroDECK's ES-DE Frontend.
The emulator will automatically load the textures from the [game_filename]-texture-replacements
folder.
Step 4: Verify the Textures
Once the game is loaded, check if the new textures are being applied correctly.
If the textures are not applied, ensure that the textures are named correctly and placed in the right folder.